			    TRAVELLER Digest 286

Topics covered in this issue include:

  1) FAQ Homepage
	by Bri <bri@teleport.com>
  2) 
	by Generic Library <library@babylon5.dss.gov.au>
  3) Starship Aquisition
	by peteb@t1000.digicon-egr.co.uk (Peter Blake)
  4) Re: Traveller FAQ
	by Goeran Damberg <goeran@enter.hb.se>
  5) Subscription
	by Christopher_Griffen@dmcwave.com (Christopher Griffen)
  6) Spinal Gauss Weapons
	by Steve Charlton/Avalon Software Inc
  7) Generation Ship Designed?
	by Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
  8) search
	by Christopher_Griffen@dmcwave.com (Christopher Griffen)
  9) search2
	by Christopher_Griffen@dmcwave.com (Christopher Griffen)
 10) search3
	by Christopher_Griffen@dmcwave.com (Christopher Griffen)
 11) view
	by Christopher_Griffen@dmcwave.com (Christopher Griffen)

----------------------------------------------------------------------

Date: Sun, 14 May 1995 21:08:11 -0700 (PDT)
From: Bri <bri@teleport.com>
To: traveller@MPGN.COM
Subject: FAQ Homepage
Message-ID: <Pine.SUN.3.91.950514210710.9729A-100000@linda.teleport.com>


 On that topic, i would be willing to host it if it would be sent to me 
ready to just uncompress and put up ect.
 Anything 1-2 Megs and under would be fine for me.

bri


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Date: Mon, 15 May 1995 17:27:34 -0700 (PDT)
From: Generic Library <library@babylon5.dss.gov.au>
To: gdw.support@genie.geis.com
Cc: traveller@MPGN.COM
Message-ID: <Pine.SGI.3.91.950515171515.289A-100000@babylon5.dss.gov.au>

Dear Folks -

First, I hope this is not a FAQ - if it is, I apologise now.

I am after some help with FF&S Flight Avionics vs Navigational Aids.

Both the avionics and the nav aids have their usage described on p48, 
para 1. However, a few points seem to have been glossed over. Could 
someone help with answers to the following questions:

1. If a craft has avionics, does it need (another set of) nav aids? Or, 
is it assumed that the one set of gear can do both jobs?

2. Why are the descriptions (slightly) different?

3. The following stats are different in the two tables:
   - Mag compass tech level
   - Gyrocompass cost
   - Transponder cost
   - IPS cost and power
   - IGS Positioning cost and power
  Is this deliberate? Does the higher cost come from the "extra features" 
mentioned in the avionics table?? If so, why don't the other stats differ?

4. Is "Integrates IGS positioning" (nav aid table) meant to read simply 
"IGS Positioning" or "This integrates IGS Positioning into the earlier 
features shown"??

I have looked thru the errata available to me, and couldn't see this 
mentioned.

 - Hyphen
 (David Jaques-Watson)

------------------------------

Date: Mon, 15 May 95 10:44:14 BST
From: peteb@t1000.digicon-egr.co.uk (Peter Blake)
To: traveller@MPGN.COM
Cc: peteb@t1000.digicon-egr.co.uk
Subject: Starship Aquisition
Message-ID: <9505150944.AA28850@t1000.digicon-egr.co.uk.digicon-egr>

Hi All,

I have been a lurker on the list for about four months now and have thoroughly
enjoyed the discussions - even if most of the Physics has been way over my head
:-)

A few weeks ago I posted a question regarding how PCs aquire starships when they
are created.  I got not a single answer :-(

Well, if at first you don't succeed, and all that, so here it is again ... 

I have a question on initial starship aquisition when a character is being made.
I don't have my books in front of me, so the exact wording won't be right but:

When a group of characters are first created they can pool together their
ship DMs.  They then roll on the [first of the two tables] table and see how
many minus DMs they get to allot to their ship - assuming they don't end up
with High or Middle Passages.  For example lets assume they end up with -16 DMs
to allot (the worst case).

They must then work these DMs off as either modifiers to the Ships Type table
roll (table two on the page), or modifiers on the wear of the ship (up to
-10) or modifiers on the amount of money outstanding on the mortgage (up to -8).

The problem lies in the Ship Types table.  If they are taking a Scout ship, what
is to stop them using up all 16 negative DMs on this table.  They are bound
to end up with a Scout ship anyway, and this way have no DMs to work off as wear
or as outstanding repayments - they get a brand new, completely paid up scout
ship!

Possible solutions I have thought of:

1) The players must state how many DMs they wish to use on this table before
they roll the dice.  Then, if the total score rolled on the Ship Types table is
less than -2 they get no ship at all.  So the most negatives they can risk
sensibly are -4.

2) They first roll the dice and then state how many minuses they wish to work
off (to a maximum adjusted roll of -2).  I like this solution the least as it
is very contrived.

How do the rest of you deal with this problem (or am I missing some rule which
neatly explains it all) ?

Thanks very much.  I wait in hope of a reply this time ... :-)

Pete.

------------------------------------------------------------------------------
| Pete Blake                         | "Blood, Sweat and Beers"              |
| Systems Support                    | Internet:  peteb@digicon-egr.co.uk    |
| digicon geophysical ltd.           | Telephone: 01342 328111 x309          |
------------------------------------------------------------------------------

------------------------------

Date: Mon, 15 May 1995 13:22:39 +0200 (MET DST)
From: Goeran Damberg <goeran@enter.hb.se>
To: traveller@MPGN.COM
Subject: Re: Traveller FAQ
Message-ID: <Pine.SUN.3.91.950515131946.21912B-100000@enterprise>

On Sun, 14 May 1995, James Dempsey wrote:

[lots of comments deleted]

> 
>  Maybe as a separate document - it could get VERY big!  There is no reason 
> we couldn't have links this and other documents though. (Web page anyone?)
> 

Sure. I'm game. I havn't much time to contribute to the FAQ but I can 
host it with the other Traveller material I already have at my WWW pages.
(http://enterprise.shv.hb.se/~goeran/Traveller)


goeran

<goeran@enter.hb.se>



------------------------------

Date: Mon, 15 May 1995 08:47:30 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: Subscription
Message-ID: <fb777b10@MailXFER.DMCWAVE.COM>

     Please put me on your subscription list.  Thank you.
     
     --Christopher Griffen (Christopher_Griffen@dmcwave.com)

------------------------------

Date: 15 May 95  9:34:03 MS
From: Steve Charlton/Avalon Software Inc
To: traveller <traveller@MPGN.COM>
Subject: Spinal Gauss Weapons
Message-ID: <9505151536.AA00872@khan.avalon.COM>

John K. says
>I'm guessing that at the distances ships normally operate at, Relativity
>effects would be a pretty good defence against (what would in effect be)
>very small, unguided missiles. Otherwise, just move your ship out of the
>way. You've got time while the projectiles are comin'.

How about 50-ton heavy fighters mounting a miniature spinal mount weapon?
The fighters get in close and punch lotsa holes into the big ungainly
battlewagons.  Of course, the defenders counter with lots of little fighters
armed with even smaller gauss autocannon (flying CIWS defense pods), so
the 50-ton fighters also need gauss autocaoon of their own to counter.

It could rapidly get silly, but would certainly add a more WWII naval combat
flair to space.battles.  Feels like some of the space battles described in the
"Golden Age" SciFi novels (Heinlein, Asimov, Piper, etc).

Steve Charlton
scharlto@avalon.com

------------------------------

Date: Mon, 15 May 1995 12:49:48 -0400 (EDT)
From: Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
To: TNE Mailing List <traveller@MPGN.COM>
Cc: Xboat Traveller Mailing List <xboat@MPGN.COM>
Subject: Generation Ship Designed?
Message-ID: <Pine.SUN.3.91.950515124353.25925B-100000@blue>


Hello,

I was intersted to know if anyone ever attempted to design a generation 
ship for Traveller (Classic/Mega/TNE).  A ship that would travel at 
sub-light speeds for very long periods of time (tens or hundreds of years) 
and sustain the life of the crew (crew size around 5,000 10,000 maybe?)

What hull size would fit it and what the important parts of a ship like 
that would be?  What Tech level then?  Tl 7,8 or higher?

If there are any designs like that, please DO post them...

Thanks,

           -Shalom Zaidfeld
----
Toronto, CANADA
Internet: cs911408@ariel.cs.yorku.ca
 
"Ground Control to Major Tom, your circuit's dead, there's something wrong"
        ...David Bowie on the Virus [Michael Bailey]


------------------------------

Date: Mon, 15 May 1995 10:56:29 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: search
Message-ID: <fb795eb0@MailXFER.DMCWAVE.COM>

     search [traveller|traveller] [/gimu] <mercenary>

------------------------------

Date: Mon, 15 May 1995 10:57:45 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: search2
Message-ID: <fb7962c0@MailXFER.DMCWAVE.COM>

     search [traveller|traveller] [/gimu] <starship>

------------------------------

Date: Mon, 15 May 1995 10:58:37 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: search3
Message-ID: <fb7966d0@MailXFER.DMCWAVE.COM>

     search [traveller|traveller] [/gimu] <deneb>

------------------------------

Date: Mon, 15 May 1995 14:02:45 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: view
Message-ID: <fb7c19d0@MailXFER.DMCWAVE.COM>

     view [traveller|traveller]

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End of TRAVELLER Digest 286
***************************
